![]() ![]() Next choose iOS as your platform and click on ‘Player Settings’ at the bottom of the dialog. Click on ‘Add Current’ to add the current scene to your build. Ok, now let’s build this so it can run on an iOS device and we know for sure that everything works correctly. Go nuts and put some content in it so we can actually see something. When Unit圓D creates a new project, you get an empty scene. Well … if you want to use Unit圓D in your project you’ll first have to create the Unit圓D part! Open up Unit圓D and create a new project. I’ve put the Xcode and Unit圓D project on GitHub, so feel free to download it, copy and/or alter it to fit your needs! Hope it can save you some hours I’ve lost while trying to get it to work □ tl dr how to add Unit圓D in a native iOS application So with this blogpost I hope to help some people out who are having troubles under Unity 4+ and Xcode 5+. A lot of these solutions worked under Unity 3, but are broke in Unity 4. Everybody has different approaches, some worked, some didn’t. I started looking around on different blogs and fora and noticed there were a lot of people asking the same question. The only problem when working with Unit圓D is that the exported iOS project is not easy to implement in an existing project as we only need Unit圓D for 2 views inside a project with some dozen other native UIViews. We chose to go with Unit圓D and Vuforia to do the augmented reality bit, as it’s free and lots of people are saying it’s the best solution. The problemįor a project I need to implement an augmented reality feature inside a native iOS application. I HAVE CREATED A NEW WAY TO INTEGRATE UNITY WITHIN AN EXISTING IOS APP. ![]()
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